Counter-Strike 2: Responsive Smokes
4,317,504
Published 2023-03-22
All Comments (21)
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This is such a Valve way to reveal a new game
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just the fact you can eliminate smoke in the same way you could remove fire is a game changer
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This is the coolest a Smoke Grenade has ever seemed to me, love it.
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Always finding new ways to innovate
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Ok that’s awesome. But one thing that kind of irks me is the perfect circle the smoke creates when you try to dissipate it with grenades and also the fact that it fills that hole up again to make a perfect cloud is odd. Nonetheless, this looks super fun!
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Glad to see you back in the business of making big games Valve.
That new smoke looks like a great update that will bring some cool gameplay. -
Valve drops feature trailers without even making a trailer for the game first
Absolute legends -
Finally seeing the fruits of the labor that went into making Source 2 just makes my heart swell. I don't want to jinx it, but dare I say it: I think Valve is truly back. They're making games, y'all!
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I'm not even into multiplayer games, but this looks phenomenal. I'm hyped for you guys!
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I've never been sold on a game before just by smoke dynamics alone, well done, Valve!
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When you get more excited about Smoke Grenade demonstration than other developers whole lineup.
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I REALLY like the way it has no fading edges. You either see a part of the enemy or not, making the game a bit clearer in its information. A lot of frustrating nonsense is gone that way, nice!
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This is not ruining Smoke plays. This is making them even more agressive
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That level of physics and interactivity... that's Valve for you 👍
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I could see that a bunch of different play styles and iconic moments will be made from this smoke system alone. Bravo Valve!
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Really dig these kind of demos. Straight into the detail
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One of the best video game updates I've ever seen, I wasn't expecting this at all valve impresses me as usual
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Aside from Nanite and Lumen in UE5 in general gaming, this has to be one of the best advancements in shooter games in the past 5-10 years. Even though this smoke doesn't work like IRL, the fact that it's dynamic, interactive and just feels like it's part of the environment makes it feel so much more realistic and immersive than how smoke has been done in basically every other game up to this point.
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Just love how instead of cinematic trailers, we are getting deep dive into gameplay improvements.
Feels like old valve again. -
I am amazed that you will release part 2 of this game, I have not played cs for about 2 years and this event makes me return to the game!