⭕️ [Z] Jump
❎ [X] Skip / continue / Start tutorial (from title screen)
The original game for Commodore 64 is "China Miner" by Ian Gray.
(c)1984 Interceptor Software.
Miner Wally is the only person to know the location of the Jade Mines belonging to the Pong Dynasty in China. On each of the 30 screens you must collect four objects (pickaxe, candle, lantern and jade vase) before collecting the key to move onto the next stage. As well as the platforms to negotiate you must also avoid the various creatures that populate the mine and if you touch any of them then you lose one of the nine lives, are sent to the start of the screen and all objects reappear. There are various obstacles to avoid or use like lasers, moving platforms and platforms that disintegrate when stepped on. Falling from heights also loses you a life.
As in the original, the game starts immediately hard and in the first stage you quickly have to make a few steps to the left and jump UP to avoid the creature coming straight towards you (and you can't jump up or diagonal due to the lethal stalactites above you).
Press ❎ in the title screen to play the tutorial, read the signs for info.
Here's a short gameplay video that should help you figure out how to beat the first stage and play in general.
For reference and hints on how to beat any stage there's this China Miner Longplay of the original C64 version.
⬅️ from title screen.
Aside from the high score, it keeps track of your best performances:
While in this page press ⬆️⬇️ to select the starting stage (this option is saved).
➡️ from title screen.
Move ⬆️⬇️ for info on each achievement:
Pixel-perfect collision with the creatures;
P8scii for extra gfx (see post: One-Off GFX);
SFX bank swap (see Music below);
The background music "Maple Leaf Rag" composed by Scott Joplin (in the original China Miner by Chris Cox).
The Pico-8 version used in this remake is by @ericb and his player cart is available: Player Piano: Maple Leaf Rag. Fun fact: see my comment there about "China Miner flashbacks"